GCC 09 - 24 hour Concept Art Challenge
Tuesday, May 5th, 2009

After a long silence we are now back with some exciting Dev Blog material. We have not been sitting idly on our hands during this time, but rather been following up on post GDC stuff, as well as some other things that you might get to see in the near future. I will now pass the torch to Sofie, who will give you a really nice walkthrough of her creative art process.
Best regards, Peter

Hello dear readers!
Sofie, the lone artist of Black Drop here. The 15th of April SoFE, School of Future Entertainment held their annual game festival, the Game Concept Challenge at the East Pier in Karlshamn. During these days they also held a few competitons for the public, such as 24 hour Code and Concept art challenges. I was fortunate enough to have the day off, and decided to participate in the festivities and compete in the 24 hour Concept art challenge. The Challenge was held by Tarsier Studios and the theme was ‘Warrior God in Motion’.
The art was judged based on three criterias: motion, technical and design. There were many talented artists there, mostly students from BTH and SoFE, but also some who had traveled a long way to compete. The Concept art challenge was won by a talented girl named Jenny Chen, check out the winning art here.
I was happy with my own submission, which took me a little bit over 12 hours to complete, and I actually won second place. As a bonus for you readers I decided to share the process of my piece ‘Aztec Chaos Twins’.










